Valley of Lunanyn
Guide by: Xegony.Daldaen <Machin Shin>
When you zone in you are offered 51 Mark of the Gods. This is used to set up an army. By saying the number in (#) to Quartermaster Gelblat you get an item of that unit. IE I say 1, I get a Zek soldier card. When right clicked I place the unit, and it stays rooted in place.
The path of the enemy units goes along where the willowisps run around. There are about 6 or 7 unique paths. About 2-3 choke points where the paths intersect. Will likely be the place that we set up our units.
What I suggest doing is setting up your units (all bruisers) in 3 locations. 2 bruisers to the left where the willowisps cross, 2 bruisers to the right where the willowisps cross, and 3 bruisers in the pit where the willowisp paths to then ends.
All units are perma rooted (while friendly...), buffable and healable. What you'll want to do is assign healers sides. Assign groups 1-3 the pit mobs, groups 4-6 the left mobs, and groups 7-9 the right mobs. You can let the left and right sides die once the boss paths into the pit and stays there. The center you should only heal 1 or 2 of the bruisers letting the extras die, this will help you later on. Ideally when the shield breaks you only want 1 bruiser left alive.
A Zek soldier (1) ---Rallosian model--- 2 Marks
---Basic melee. Weak but cheap.
A Zek archer (2) ---Goblin Archer--- 4 Marks
---Basic ranged unit. Weak but cheap.
A Ro fire lord (3) ---PoFire model--- 6 Marks
--Blaze of the Fire Lord
---Caster ranged unit.
Sol Ro dark smoker (4) ---Ash model--- 8 Marks
A Zek bruiser (5) ---Giant---- 7 Marks
---Powerful melee unit.
A Ro soother (6) ---Goblin Healer--- 1 Mark
Sol Ro ash breather (7) ---Earth Golem--- 9 Marks
--Gout of Ash
An Erillian footsoldier -- Drops 3 Marks
---General AE damage, low.
An Erillian archer -- Drops 4 Marks
---General Ranged damage, low.
An Erillian Archon -- Drops 4 Marks
--Judgment of the Archon
An Erillian Juggernaut -- Drops 5 Marks
--Juggernaut Bone Crush
---Large damage ?.
An Erillian Caster -- Drops 5 Marks
--Burst of Magic
An Erillian Infiltrator -- Drops ? Marks
--Stab of the Infiltrator
An Erillian Sacrificer -- Drops ? Marks
---Instant kill + self kill.
P 2.8477, -165.8970, -89.1015, 0, 240, 240, 2, Pits
P -28.4120, -354.3340, -49.0824, 0, 240, 240, 2, Right
P 225.3705, -245.4270, -49.0702, 0, 240, 240, 2, Left
Herald of Oratory
--Lifestealing Gust -- Silence/Melee Silence with DT component if not cured (50 Curse)
--Shimmering Sound Barrier -- His shield which drops after bruisers plow him
--Sonic Disruption -- I believe this is a gravity flux effect that bounces someone far away from him.
The boss takes about 5-10 minutes to actually enter the fight. At which time he has a large damage aura around him and is perma rooted once he gets to his final pathing spot. He is also immune to taking damage. The only thing that can hurt him is the placed units. We will want to place 2-3 Bruisers right on his spawn point and keep them healed.
Within about 30s-1min~ they will break the shield and he will become vulnerable. We can start DPSing him in melee range.
Eventually he will start turning our soldiers against us, they turn a redish tint. They summon once they reach 50%. Ideally you'll want only 1 bruiser up at this point in time, have your enchanters punt him out of the raid.
shield has been destroyed!
ENGAGE THE BOSS! BURN!
A sonic burst blasts your body and swirls about your head.
GET CURED! (50 Curse)
The Herald of Oratory (Raid) By: Riou On: August 17, 2012, 03:33:53 PM
Questions? Comments? Post them here! Original page - http://raids.eqresource.com/theheraldoforatoryraid.php