Mar 16, 2024 - EQ 25th Anniversary - EQ Patch 3/13 - EQ Roadmap 2024 - Year of Darkpaw - End of Year Producers Letter - Laurion's Song Launches - EG7 Investor Presentation (MAU, Revenue, EQ3) - EQResource Discord Server - EQResource in-game channel




The Resplendent Temple

Guide by: Xegony.Daldaen <Machin Shin>

Progression of the Event - Phase 1,2,3,4 (Main Room) - Phase 1 (Towers) - Phase 2 (Towers) - Phase 3 (Towers)




Two Sides of the Stone (Raid)

Quest Giver: Reklor Irespine

Requirement to Request: 73 Skill Level in Alaran, The Light Within, An Initiate's Task, At Your Disposal, Secrets of the Stones, Two Sides of the Stone (Group), The Herald of Oratory (Raid), The Defeat of Prexus (Raid) and Record of Lore
Requirement to Participate: None, Record of Lore to be Flagged
Request Phrase: willing
Zone In Phrase: ready
Triggering Event: say 'whispers' to the Totem in the center of the room
Task Type: Raid, 6 Minimum, 54 Maximum Players

Rewards


Achievements

  • Conqueror of The Resplendent Temple
  • Alaran Adventurer (Raid)

Chest Loot






Walkthrough:



Progression of the Event

The event goes... Phase 1 (Main Room) -> Phase 1 (Towers) -> Phase 2 (Main Room) -> Phase 2 (Towers) -> Phase 3 (Main Room) -> Phase 3 (Towers) -> Phase 4 (Main Room)

Each main room phase is basically identical (as seen below) dropping the boss 25% and it swaps a bit. The 3 tower phases are very different. After completing a tower phase you are ported back to the main room and you have to do the main room phase again in the order listed above.








Phase 1,2,3,4 (Main Room)

After activating the event by talking to the totem, the boss will spawn. The boss will switch between Ladrys and Splendor every 70-90 seconds.

The goal in this room is to beat down the Avatar 25% each phase. Phase 1 - 100%->75%, Phase 2 - 75%->50%, Phase 3 - 50%->25%, and Phase 4 25%->Dead. The main room's effects stay constant for all 4 phases. You can take med breaks between phases before you port to the towers but there is a warning penalty. Up to 2 minutes is free but at 2 minutes and every 2 minutes from that point in time the tower minis power up.

1 minute after deactivating the Avatar - Whispers of splendor and decay call you to the west and east tower

2 minutes after deactivating the Avatar - As time passes, the shades of splendor and decay grow in strength.

Both versions cast Disruption which is an 18k DD + Interrupt spell. If you get interrupted by it your spells get locked out for 10 seconds or so. Every 2% of the bosses health this is cast, on the next 5second tick. IE if you hit 98% at 27 seconds, it will wait til 30 second then cast the AE.

Avatar of Ladrys (Green Robe) Casts:

--Aura of Resplendence - Permanent Aura of 60% Spell Slow

--Purification - AoE 29k DoT, 50% slow + fizzle adjust

During Ladrys' stage he will have an aura spell-slow on the entire room. Melee burn during this phase. Along with this adds spawn that look like random players in the raid that they spawn next to

1 x an inner darkness

Avatar of Sholoth (Purple Robe) Casts:

--Wave of Filth (Every 40s) - AoE 41K DD and Melee silence

During Splendor phase blobs of darkness will spawn. Casters burn during this phase. They pulses Sludge a 52k DD + 5k Mana Drain and snare. Meaning you must move out of these as soon as they spawn otherwise you will die in 2-3 tics or less if you weren't full health/are undergeared.



Audio Triggers

Your feet are stuck in a pool of sludge

MOVE FROM BLOB

and for casters:

You feel a small disruption in the air around you

DUCK








Phase 1 (Towers)

The raid will split up in two. West (Splendor) and East (Decay). Running up to the totem will port you up to the respective towers.

Splendor side will get 1 tank group, 3 melee groups

Decay side will get 2 tank groups, 1 melee group, and 2 caster groups

The goal of this trial is to kill each mini boss in the towers. Getting the mobs out of balance by about 5-10% will cause them to heal around 2-3%. Not following the specified mechanics below (unbuffed and zombied people) causes both minis to heal 25% each time you fail to do so.

Once both minis are beaten you are ported back to the main room and almost immediately the Avatar of Sholoth/Ladrys goes active again.



Splendor

Vision of Splendor Casts:

--Burst of Brilliant Light (Every 20s) - 17k PBAE DD and pushback, 30 range

--Resplendence - 1 tic Single Silence and 19.3k DoT

This side needs to have 3 raid members who have 0 buffs. Everything that goes into buff or song windows counts. No songs, no Circle of XXX clickies, no group spires / epics etc. etc.



Decay

Shadow of Decay Casts:

--Rot - Root + 24k DoT (30 Corruption). It triggers the spell below after 2 tics (when it fades)

---Decaying Flesh - 16k DoT + Melee slow (30 Corruption). When cured Zombie Rot is reflected on the player.

This side has to have 1 player with Zombie Rot on them at all times. Using Splash or Purify type effects will remove the Zombie Rot which is BAD. You only will want to cure with spells that remove counters not detrimental. If no player has Zombie Rot, both minis heal.

So you want to let Rot run its course then CURE Decaying Flesh








Phase 2 (Towers)

The concept is the same as the 1st Phase of Towers. Kill minis and keep balance. The mechanics changed though, you will need 1 of 2 audio triggers (depending on which tower you are in).



Audio Triggers

Splendor Side

Seek out the purity stone to remove the filth that surrounds you

HUG TOTEM



Decay Side

Jump from this tower as the ultimate sacrifice to Sholoth

JUMP OUT WINDOW!



Splendor

Same concept as before, handle and follow the specific phase mechanic (curing Filth) and kill the mini to get ported back to the main room.

Vision of Splendor Casts:

--Filth (Every 25s) - 2 tic 39k DoT, cast on 3 different people every 25s. See below on how to cure.

--Purification - AoE 29k DoT, 50% slow + fizzle adjust

Every 30-60s adds will spawn. Peel off the boss and DPS them down then get back on the boss.

1 x A pure essence

This side will have 3 people called out every 25s who must get a debuff cured within 2 tics. The way you do this is by hugging a totem which can spawn on four different platforms in the room (they have a glass circle as a base)

Vision of Splendor shouts 'PLAYER, PLAYER, and PLAYER: Cleanse yourselves of the filth that clings to your souls!'

Failing to cure your emote in the 9-12seconds you get will heal both minis 25% and yield this trigger:

Vision of Splendor shouts 'PLAYER is still covered in filth!



Decay

Shadow of Decay Casts:

--Wave of Filth (Every 30s) - AoE 41K DD and Melee silence

Every 30-60s adds will spawn. Peel off the boss and DPS them down then get back on the boss.

1 x A cesspool

This side will have 3 people called out every 25s who must jump out a window in the room. You can do this with levitate by levitating over the window ledge and looking down to the ground and running (so that you go down faster) but no lev is easier.

Shadow of Decay shouts 'PLAYER, PLAYER, and PLAYER must throw themselves from the tower as a sacrifice to Sholoth!'

Failing to jump out the window in the 9-12seconds you get will heal both minis 25% and yield this trigger:

Shadow of Decay shouts 'PLAYER failed to make the sacrifice!'








Phase 3 (Towers)

The concept is the same as the 1st Phase of Towers. Kill minis and keep balance. The mechanics changed though, you will need 4 players on both sides to pass books.

The strategy is the same for both sides. One person on each side will be given a book and the raid will be told who is given the book. This person needs to right click it to hand it off to one of the 4 people in your 'chain'. Basically clicking the book gives you a 2 tic DoT/Silence (see below for specific by trial). The goal of the trial is to keep 1 person on each side with the DoT/Silence buff at all times. If it fades and no one has it, both minis heal 25%.

When this debuff ends, you get another debuff on you, Strained Voice, which basically means you cannot have the book passed to you.

Example:

time = 0 -- Person A clicks book to Person B. Person A gets Prayers of Purity/Chant of Decay for 12 seconds.

time = 6 -- Person B clicks book to Person C. Person B gets Prayers of Purity/Chant of Decay for 12 seconds. Person A's Prayers of Purity/Chant of Decay are down to 6 seconds.

time = 12 -- Person C clicks book to Person D. Person C gets Prayers of Purity/Chant of Decay for 12 seconds. Person A's Prayers of Purity/Chant of Decay are done and they now have Strained Voice for 6 seconds, and Person B's Prayers of Purity/Chant of Decay are down to 6 seconds.

time = 18 -- Person D clicks book to Person A. Person D gets Prayers of Purity/Chant of Decay for 12 seconds. Person A's Strained Voice just ended (That part is crucial, whoever you click to CANNOT have Strained Voice), and Person B's Prayers of Purity/Chant of Decay are done and they now have Strained Voice for 6 seconds and Person C's Prayers of Purity/Chant of Decay are down to 6 seconds.



Splendor

Vision of Splendor Casts:

No Spells

The book passers on this tower will get Prayer of Purity (Silence + 11k DoT / 900 Mana Drain) when clicking the book.



Decay

Shadow of Decay Casts:

No Spells

The book passers on this tower will get Chant of Decay (Silence + 11k DoT / 300 End Drain) when clicking the book.




Two Sides of the Stone (Raid) By: Riou On: August 17, 2012, 03:36:05 PM

Questions? Comments? Post them here! Original page - https://raids.eqresource.com/twosidesofthestoneraid.php







Add Comment

Login/Register to Add a Comment

Privacy Policy | Contact Us